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| Subject: The Refugee of The Burning Country [-Last.Revamp.-] Tue Aug 10, 2010 4:20 pm | |
| Basic Info
Name: - Uchiha Alias: Genesis - Stigmma - Refugee Age: 17 Gender:Male ~ Appearance:
Personality: Genesis has changed alot since his last change. His old peacefull self does not exist anymore, not even close. He doesn't believe in peace, just war and that the Strongest will prevail In the End of the war. His allucinations of his father murdering people, and just his father talking to him or the victims have fucked up his head alot. He curses alot now, and Doesn't care to who he speaks. He shows totally no Respect to Other people he may hang around with. He is a very rude guy, and trashtalks anyone he feels like. He sees no proud in beeing what he is, and see's the Uchiha clan as an Abomination, it and many of the person's inside. He has a big hatred through Konohagakure and Sunagakure, both for Uchiha house and for not sheltering him when he left. His life is pretty much fucked up. The whole allucinations thing just altered himself alot. He's a very silent guy, not talking much, enjoying beeing alone, yet, beeing crowded with dead bodies is something he wouldn't mind doing. He doesn't take kindly to any challenges, and at the minimum defiance shown by anyone else, he will have no other reaction then to attack the person. His new Genesis, or how he calls himself usually Stigmma, see's no peace, just war waging in front of his eyes. He doesn't care about anyone in the world that isn't Irie or Ryuu, from Uchiha clan, but they know what's he been through so they understand him and they know it's fine the way he acts. He likes beeing alone, but would like more that one day a great ninja war could happen. He is a murder, murdering many during his missions without no one knowing, killing a teammate for challeging him as well. He just see's no point in trying to defend the people if people won't thank him. He'll make them all pay for what's he's been through, wether it's their fault or no.
Skill & Rank Info Village: Kirigakure Rank: ANBU Root Captain
Skill Specialty- Primary: Ninjutsu - Medical Secondary: Sensor - Genjutsu
Chakra Element: Fire [clan] - Earth - Water
Jutsu Water
- Spoiler:
-Suiton • Daibakufu no Jutsu [Water Release • Grand Waterfall Skill] - A high level water skill which unleashes a spiraling maelstrom of water on an opponent. This technique appears to be more effective when the user is near a large body of water. - Hand Seals: Rat, Boar, Dragon, Hare, Serpent, Horse. - Rank: A - Effect: Pound opponent with a huge water attack. // Drains 175% Chakra.// 263 Dmg
Suiton • Ijin Ryouiki Mizu Goumon [Water Release • Devil's Domain Water Torture] - A technique utilizing Water Chakra, Double Condense, and Double Focus - Handseals: Boar, Dog, Serpent - Rank: A - Effect: A skill in which has to be used when the opponent is within the presence of a large body of water. The chakra quickly flowing through the water, causes more then fifty percent of the water to rise up around the opponent and come crashing down upon them like a circular flowing wave. Once crashing into the opponent, it begins to condense itself smaller and smaller. Increasing the pressure until the opponent bursts
Kirigakure no Jutsu [Hidden Mist Skill] - A technique utilizing Water Chakra - Hand Seals: Serpent - Rank: D - Effect: A skill where the user channels their chakra into the air, creating a thick mist around the entire area they are fighting within. This effect is further intensified by how much water is within the immediate area. Veiling the user from the opponent, making them have to rely on other senses. Chakra Each Turn
Suiton • Hachi Shokushu [Water Release • Eight Tentacles] - A technique utilizing Water Chakra and Materialize - Handseals: Serpent - Rank: D - Effect: A skill in which is used to give the user additional limbs. Gathering chakra into the water, the user can create up to eight arms upon their back that resemble the tentacles of an octupus. Approximately six feet in length, and are capable of attacking in all directions. This is a jutsu in which you need one hundred percent chakra control in order to learn. Each tentacle does taijutsu damage Lowers your speed but increaes toughnesss.
Suiton • Mizu Baito [Water Release • Water Pirahna] - A technique utilizing Water Chakra and Materialize - Handseals: Ram - Rank: D - Effect: A skill which is used to summon forth a fierce minion. Normally best used when there is alot of water around, or when the opponent is within the water. Pirahna that are created from the water then rush towards the opponent, seeking out the opponent by an open blood wound. These pirahna last for a certain amount of turns, but constantly try to bite at the opponent Each one stays out for two of the users post, Dmg increased per bite
Suiton • Mizu Taman no Jutsu [Water Release • Water Ball] - A technique utilizing Water Chakra and Orb - Handseals: Rat, Serpent - Rank: D - Effect: A skill here the user causes water to come together and create a ball of water. The water ball has no real force behind it, however it has but one special purpose. When striking against the opponent, it releases this incredible veil of water blinding the opponent for a full turn.
Suiton • Mizu Yoroi no Jutsu [Water Release • Water Armor Skill] - A technique utilizing Water Chakra, Condense, and Materialize - Handseals: Ram, Boar, Serpent - Rank: C - Effect: A skill where the user cause water to appear and cover their entire body with a layer from water. This jutsu does not protect from taijutsu, however its capable of negating one fire jutsu that is of lower level, and if its of a higher level it will reduce the damage by 1/2
Suiton • Shokushu Rendan Kyouran [Water Release • Tentacle Barrage Fury] - A technique utilizing Water Chakra, Materialize, and Focus - Handseals: Serpent, Ram, Dog - Rank: C - Effect: A skill which is used to attack the opponent from various angles. Around the opponent, eight tentacles emerge all created from water. These tentacles having a mind of their own much like bunshins, which will come down and attack the opponent in utter desperation to attack them. These tentacles can be attacked and destroyed, but that just makes openings for the tentacles to attack Dmg multiplied per tentacle that hits.
Suiton • Mizu Oni Kuike [Water Release • Water Demon's Appetite] - A technique utilizing Water Chakra, Materialize, and Focus - Handseals: Dog, Ram, Serpent - Rank: C - Effect: A skill which utilizing the water around the opponent for it to work. Below the opponent, a head made of water emerges and tries to swallow up the opponent, having sharp dagger like teeth. If the initial chomp misses the opponent, a tongue will emerge to wrap around the opponent to try and pull them back under for a second attempt. Mizu Bunshin no Jutsu (Water Clone Skill) - A technique utilizing Water Chakra and high level Difuse - Hand Seals: Bird, Tiger, Dragon, Monkey, Bird, Tiger. - Rank: B - Effect: A technique which creates clones composed of water. These water clones have one tenth of the users stats and will disperse back into water after receiving a hit. Although rather weak, they can inherit chakra and be used to help out with water jutsu // Drain 75% chakra per clone
Suiton • Suishouha (Water Release • Water Colliding Wave) - A technique utilizing Water Chakra, Materialization, Difuse, and Focus - Hand Seals: - Rank: B - Effect:A technique where the user harnesses a great deal of water within their body. Having their chest petrude outwards, and finally releasing forth a great wave of water. This powerful tidal wave can easily cover an area with water and flood it // Drains 200% Chakra.// Dmg 300 [Note - Provides water for additional water jutsu]
Mizu No Tatsumaki (Tornado of Water) - A technique utilizing Water Chakra, Double Spin, and Focus - Hand Seals: Serpent, Boar, Ram, Serpent - Rank: B - Effect: A technique where water is made into a large spiralling vortex that spins around the ninja. This technique can be used both offensively and defensively. Offensively to attack the opponent, and defensively to deflect projectiles // Drains 100% Chakra. // Dmg 150
Suiton • Suisame no Jutsu (Water Release • Water Shark Blast Skill) - A technique utilizing Water Chakra, Materialization, Focus, and Burst - Handseals: Monkey, Dog, Hare, Boar, Serpent, Ox, Serpent - Rank: B - Effect: A technique which is a higher level water skill, creating a shark made out of the water. The technique is more effective when there is a larger body of water around, and has incredible destructive damage // Drains 80% Chakra per shark // Dmg 120 per shark // Dmg 135 when used from a large body of water
Suiton • Suiryuudan no Jutsu (Water Release • Water Dragon Blast Skill) - A technique utilizing Water Chakra, Materialization, Focus, and Burst - Hand Seals: Monkey, Boar, Ram, Dragon, Serpent, Dragon, Serpent. - Rank: B - Effect: A technique which is a higher level water skill, created a dragon made out of water. This technique is more effective when there is a large body of water around, and can reveal incredible destructive damage. The dragon also has a partial conciousness to track the opponent. // Drains 80% Chakra. // Dmg 120 // Dmg 135 near a large body of water
Suiton • Suiryuu Kuchiyose [Water Release • Water Dragon Summoning] - A technique utilizing Water Chakra, Materialize, Difuse, and Condense - Hand Seals: Serpent, Ram, Boar, Hare - Rank: B - Effect: A skill in which creates a body of water with its own conciousness. Gathering their chakra into their body, the user spews forth a great mass of water from their mouth. This water, lays upon the ground for a few moments. After those few moments, a large dragon of water emerges. Being a total of six feet tall and ten feet long. The dragon that is summoned has a fourth all of all yours stats, has only one fourth of your stamina and half of your chakra. The dragon can use all of your suiton jutsu that you know, but they only do half damage // Chakra Drain 150%
Suiton • Goshukuzame No Jutsu [Water Release • Fire Sharks Eating Skill] - A high level water skill where the user slams there hand upon the surface of the water in order to create five sharks made of condensed water, that can attack opponents in the water - Hand Seals: Dragon, Ox, Serpent - Rank: B - Effect: Creates five water sharks to attack the oppnent Dmg increases per shark
Fire
- Spoiler:
-Katon • Yuutename no Jutsu [Fire Release • Melting Rain Skill] - A technique utilizing Fire Chakra, Double Difuse, Infuse, and Materialization - Handseals: Tiger, Hare, Ram, Hare, Horse - Rank: A - Effect: A skill in which is one of the most diffucult fire based jutsu to master. Within the sky fire chakra is imbued into the clouds from the user. From these clouds, it begins to rain down a series of burning embers. Ecomposing the nearby area or a potentially long range target in a rainfall of fiery embers. This skill can also be dangerous to the user
Katon • Shouten Kaen Tama no Jutsu [Fire Release • Focus Flame Shot] - A fire jutsu utilizing B rank Chakra Focus, and Fire Chakra - Handseals: Tiger, Dog [Hold this handeal] - Rank: A+ - Effect: A skill in which, has the key ability for one to focus their chakra to the level of B rank. Performing the first handseal, and holding the second one for as long as they focus their fire chakra. Streams of heat will flow off the hands, as the user pushes their hands forward. Releasing a powerful fast flying shot of flame, so powerful that it is capable of leveling an entire house Can cause third degree burns Katon • Nanatsu Kyuuten [Fire Release • Seven Heavens] - A technique utilizing a high level of Materialization and Fire Chakra - Handseals: Ram, Tiger, Ram - Rank: A - Effect: A skill in which the user taking their chakra and imbue it with their flame chakra. The user will then spit out the flames towards the opponent, at first taking the form of a large burst but then splitting off into seven distinct fire spears. These spears capable of even breaking through many high level shield jutsu. Each spear is 10 feet in length Dmg multi. per spear Katon • Karyuudan No Jutsu [Fire Release • Fire Dragon Skill] - A technique utilizing Condense, Infuse, Materialization, Spin, and Fire Chakra - Handseals: Boar, Horse, Ram, Boar, Tiger - Rank: A - Effect: A skill in which is noted for being a rather diffucult ninjutsu to learn. The technique causing a great deal of flames to encircle the opponent, launching up into the air and combining together. Heavily infused with the users chakra, materializing a large dragon shape. This dragon having a diameter of four feet, a large head, a wing span of twenty feet, and arms that extend five feet. This techinique considered the brother of the Hellfire Serpent, cannot be manuevered by the user however its power is much greater -A technique utilizing Condense, Infuse, Materialization, Spin, and Fire Chakra - Handseals: Boar, Horse, Ram, Boar, Tiger - Rank: A - Effect: A skill in which is noted for being a rather diffucult ninjutsu to learn. The technique causing a great deal of flames to encircle the opponent, launching up into the air and combining together. Heavily infused with the users chakra, materializing a large dragon shape. This dragon having a diameter of four feet, a large head, a wing span of twenty feet, and arms that extend five feet. This techinique considered the brother of the Hellfire Serpent, cannot be manuevered by the user however its power is much greater -Katon • Haisekishou [Fire Release • Burning Ash Accumulation] - A technique utilizing Double Materialization, Burst, Infuse, and Fire Chakra - Handseals: Ram, Dragon, Horse, Tiger - Rank: A - Effect: A skill which will spew forth a strange ash from the mouth, it covers a wide range around the opponents body. Blinding the opponent for a few moments, also providing a chance for the opponent to accidentallty breath in the ash. After a few moments, the ash will then combust into a powerful flame entrapping the opponent Katon • Kaen Heki Gan no Jutsu [Fire Release • Flame Burst Sphere] - A technique utilizing Fire Chakra, Condense, Orb, and Burst - Handseals: Rat, Dragon, Tiger, Boar - Rank: A - Effect: A skill in which a large ball of flames is created within the air in an orb like shape. Condensed together and enfused with a great deal of chakra. When the ball slams down against the ground, it creates a widespread blast of flames. This technique can be used with any amount of chakra, the radius will always be a total of 25 feet. Can cause 2nd degree burns Katon • Kasai Sanshuhouuo no Jutsu [Fire Release • Fire Salamander] - A technique utilizing Double Fire Chakra, Difuse, and Focus - Handseals: Tiger, Hare, Dog, Tiger - Rank: B - Effect: A skill in which generates alot of flame, creating a large salamander approximately three feet tall and eight feel in length. This Salamander can be commanded by the user to rush off and attack the opponent, and will track the opponent as best it can. The intelligence of the entity of flame however is not very high, but when taking 50 dmg or more, it explodes. Even more damage when exploding. Gouryuuka no Jutsu - Great Dragon Fire Technique Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Attack, Supplementary Katon • Gouryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After forming the needed hand seals, the ninja will expel dragon head fireballs at their opponent. These powerful fireballs can punch through concrete.
Katon • Kasumi Enbu No Jutsu [Fire Release • Mist Waltz Skill] - A technique utilizing Fire Chakra, Materialization, Difuse, and Infuse - Handseals: Ram, Horse, Hare, Tiger - Rank: B - Effect: A skill in which utilizes a strange form change. Taking the surrounding air and firing it off as a strange combustible mist towards the opponent. Either using the natural fire within the area, or creating fire creates this large explosion of fire capable of burning multiple opponents within a thick blaze of flame Katon • Karyuu Endan [Fire Release • Fire Dragon Napalm] - A technique utilizing Fire Chakra, Condense, Focus, and Burst - Hand Seals: Tiger, Dog, Dragon, Boar - Rank: B - Effect: A skill in which has been considered one of the most powerful streaming fire jutsu. The user gathering up a great deal of chakra within their chest, condensing it and focusing it at the same time. Letting it flow out into the world, bursting forth into a grand stream of flame. This powerful stream having such a flying force that it can repel projectiles that get in its way. This attack flies very fast, and is considered hard to dodge without the use of supplementary jutsu Can cause 2nd degree burns Katon • Kasai Uzu Nami no Jutsu [Fire Release • Fire Spiral Wave] - A technique utilizing Fire Chakra, Spin, Infuse, and Difuse - Handseals: Boar, Ram, Horse, Hare, Tiger - Rank: B - Effect: A skill in which the user taking their chakra from their hands and slamming it into the ground, performs a swinging motion in the direction of choice. This sends up a wave of flame with spiralling flames that emerge from the central wave that is sent out. This spiral waves extend out three feet from the wave, the initial wave being three feet wide Katon • Baku Ho Bunshin No Jutsu [Fire Release • Explosive Fire Clone] - A technique utilizing Fire Chakra, Double Difuse, and Burst - Handseals: Tiger, Dragon, Hare - Rank: B - Effect: A skill where the user gathering their chakra into a Fire Clone, can now make that same clone imbued with an effect that will cause them to explode. Normally the normal fire clone would just burst into flames when struck, this clone explodes outwards in a powerful blast of flame Can cause 1st degree burns Katon • Kanatsu [Fire Release • Ember] - A technique utilizing Fire Chakra, Condense, and Double Infuse - Handseals: Horse, Tiger, Boar - Rank: B - Effect: A skill in which is often considered the beefed up version of the Grand Fireball skill. Taking in alot of chakra into their chest cavity, and thrusting their hand before their mouth. The user breathes forth the flame, and upon flowing out of their hand it expands outwards creating a powerful burst of flames. Can cause 2nd degree burns Katon • Kouen Dakou Kahan [Fire Release • Flaming Crawling Seal] - A technique utilizing Fire Chakra, Infuse, and Double Difuse - Handseals: Hare, Horse, Dragon, Hare - Rank: B - Effect: A skill in which some have almost considered a fuuinjutsu due to its nature. Gathering chakra within their hands, the user imbues it with the fire element and rush towards the opponent. Upon touching the bare skin of the opponent, the chakra slowly flows over into their skin difusing outwards leaving a series of burn marks. These burn marks make it very hard to utilize the limb or body part(s) effected Fire Release • Katon Bunshin no Jutsu (Fire Release • Fire Clone Skill) - A techinque utilizing Double Fire Chakra, and Double Difuse - Handseals: Tiger, Hare - Rank: B - Effect: A skill in which creates a tangible clone of flame. With this skill, the tangible clone of flame acts freely and upon its own will. It will attack the opponent as best it can, trying to prompt the opponent to attack it from close range. When the clone is struck, its body turns into its true form being a mass of flame. When the opponent hits this mass of flame, it causes damage along with some terrible burns Can cause first degree burns Katon • Nenshou Hai Machi no Jutsu [Fire Release • Burning Ash Road] - A technique utilizing Fire Chakra, Double Materialization, and Infuse - Handseals: Ram, Tiger, Horse, Ram - Rank: B - Effect: A skill in which is used as a feint to trap the opponent. First performing the handseals and running away from the opponent. Prompting them to rush and catch you as you are running. During that time, as the user runs the chakra from their feet transforms into an ashy and very flamable substance. When the opponent steps onto the trail the user can then ignite the Ash for a powerful explosion. The jutsu can also be used to create ash that can be blown at the opponent Can cause first degree burns Katon • Gouka Dakatsu no Jutsu [Fire Release • Hell Fire Serpent Skill] - A technique utilizing Fire Chakra, Materialization, and Double Focus - Handseals: Dog, Ram, Tiger, DOg - Rank: B - Effect: A skill which is known as one of the most diffucult fire based ninjutsu to learn. The user releases forth a flame from their mouth, as it materializes into a veyr large snake type shape. The snake has a three foot diamater and is twenty feet long, and rushes at the opponent. The key danger factor of this jutsu is that, the user can change the direction of the attack at their discretion essentially making it a homing type jutsu Can change direction. Katon • Goukakyuu no Jutsu [Fire Release • Grand Fireball Skill] - A technique utilizing Fire Chakra, Infuse, and Burst - Hand Seals: Ram, Tiger, Horse - Rank: C - Effect: A skill that was first coined by the Uchiha Clan, now overtime has been found in the hands by various individuals. This jutsu gathering chakra expanding the chest and refining it to a higher level of chakra. Bringing the hand forth and breathing out that chakra, in which is blow out through the hand. Once leaving the hand it expands outward to a great fireball which covers an area with a radius of fifteen feet ,causes 1st degree burns Katon • Housenka no Jutsu [Fire Release • Mythical Phoenix Fire Skill] - A technique utilizing Fire Chakra, Burst, and Difuse - Handseals: Dragon, Tiger, Hare - Rank: C - Effect: A skill that is a very widespread jutsu which is most effective when dealing with multiple enemies. Fired off from the body, the user sends off a spiralling set of fireballs towards the opponent. This attack able to cover a larger area, can also be combined with objects such as shuriken and any other spinning projectile, and have them disguised within the flame Dmg 45 per fireball + The Dmg of Projectiles within Katon • Ryuuka no Jutsu [Fire Release • Dragon Fire Skill] - A technique utilizing Fire Chakra, Condense, and Infuse - Hand Seals: Horse, Boar, Tiger - Rank: C - Effect: A skill that was first coined by the Uchiha Clan, now overtime has been found in the hands by various individuals. This jutsu gathering chakra through the neck and the mouth, sends off a powerful and constant stream of flame from the mouth. This stream having alot of brute force behind it capable of blowing back the opponent to slam into their surroundings. This jutsu is made even more effective when guided somehow, either following a specific path or a metal string causes first degree burns, and even more damage when used with a string. Katon • Ho no Tate [Fire Release • Fire Shield] - An technique utilizing Fire Chakra, Shield, and Condense - Handseals: Tiger, Boar, Rat - Rank: C - Effect: A skill that is normally used when the opponent is rushing in for a taijutsu attack. Gathering fire chakra into the air and condensing it upon the ground. As the opponent goes to strike, a flaming wall will appear before the user. This jutsu is effective at blocking taijutsu attacks, and will end up burning the opponents hand in the process. Metal Projectiles though easily pass through this. Katon • Ho Heki No Jutsu [Fire Release • Fire Burst] - A technique utilizing Fire Chakra, and Double Burst - Handseals: Dragon, Tiger, Dragon - Rank: C - Effect: A skill in which the user generally charges their fire chakra into the ground. Waiting for the oppurtune moment, to activate the jutsu when the opponent is either near the designated spot, or on the designated spot. The chakra within the ground activates, as it releases a powerful burst of flame from the ground which can send the opponent flying upwards. Katon • Gouka Senpuu no Jutsu [Fire Release • Hellfire Whirlwind Skill] - A technique utilizing Fire Chakra, Spin, and Focus - Handseals: Tiger, Dog, Boar - Rank: C - Effect: A skill which can be used in order to protect the user. Gathering their chakra into the air and having it spin around them, a flaming whirlwind emerges around the user forming somewhat of a protective barrier. Normally it is used to deter the opponent fromm continueing their taijutsu attack, but can be used offensively to send an opponent whom prefers close range a good distance away because of its spinning force. Katon • Horou no Jutsu [Fire Release • Fire Prison] - A technique utilizing Fire Chakra, Materialization, and Focus - Handseals: Dog, Ram, Tiger - Rank: C - Effect: A skill in which generates a circular flame upon the ground, raising up bars of flame and a covering over top. This intense flame heats all within it, preventing water from being created from the inside with the dryness of the air. Touching the sides results in various burns, and while this jutsu is used it can be linked to any other fire jutsu and the jutsu will be fired at the person inside the prison. This prison jutsu is self sustaining Katon • Fukumen Jouki No Jutsu [Fire Release • Veil of Flame] - A technique utilizing Fire Chakra and Burst - Handseals: Dragon, Tiger - Rank: C - Effect: A skill where the user after performing the necessary handseals either stomp their foot on the ground or slam their hands against the ground. From the ground cracks emerge as a burst of flame emerges forth to attack the opponent Katon • Maruchi Kaenhoushanki no Jutsu [Fire Release • Multi FlameThrower] - A technique utilizing Fire Chakra and Difuse - Handseals: - Rank: C - Effect: A skill where the user places their hand in front of their face curling there fingertips leaving room between the fingers. The user then breathes out their chakra forcing it through their hands, having it instantly burst into flame making three different streams of flame.
[D-rank]Fire Release : Fire Jet - The user ignites his feet or hands and thrusts forward or backwards like a jet.
Earth
- Spoiler:
D Rank Doryuu Taiga - Earth Flow River Art: Ninjutsu Rank: C Type: Supplementary Modifier Range: Close (0-5m) Chakra: 7 Description: Doton • Doryuu Taiga is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and transform the ground upon which the enemy stands into a river of mud. Limit: Doton Element. Once per battle. Shinjuu Zanshu no Jutsu - Double Suicide Decapitation Technique Art: Ninjutsu Rank: D Type: Supplementary Modifier Range: Close (0-5m) Chakra: 7 Description: Doton • Shinjuu Zanshu no Jutsu is a Ninjutsu technique utilizing the Earth Element. The ninja will travel through the ground to appear below their target. They will then surprise their target by then pulling them into the ground. Once in the ground their target is thus immobilized. Limit: Doton Element. Once per battle. C Rank Doryuudan - Earth Dragon Projectile Art: Ninjutsu Rank: B Type: Attack Range: Close (0-5m) Chakra: 45 Description: Doton • Doryuudan is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and create a dragon from a river of mud. This dragon will then spew mud projectiles from its mouth. Limit: Doton Element. Retsudo Tenshou - Revolving Split Earth Palm Art: Ninjutsu Rank: C Type: Attack Range: Any Chakra: 45 Description: Doton • Retsudo Tenshou is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. When the ninja forms the needed hand seals and slams their palm to the ground, surrounding rock will begin to churn and twist up crushing all those trapped within it. Limit: Doton Element. Dochuu Eigyo - Underground Fish Projection Art: Ninjutsu Rank: C Type: Supplementary Per Turn Chakra: 23 per turn Description: Doton • Dochuu Eigyo is a Ninjutsu technique utilizing the Earth Element. Similar to the Shinjuu Zanshu no Jutsu, this technique works based upon the same premise of underground travel. The user will continue to stay hidden underground, however, popping up periodically whenever they plan to strike. *Note: This technique is not meant to be a cheap way to dodge all of your opponent’s attacks for a turn. Limit: Doton Element. Doro Gaeshi - Mud Overturn Art: Ninjutsu Rank: C Type: Defense Range: Close (0-5m) Chakra: 45 Description: Doton • Doro Gaeshi is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. *Note: Can only fully block an attack of equivalent or lower rank. Limit: Doton Element. B Rank Iwa Yado Kuzushi - Stone Lodging Destruction Art: Ninjutsu Rank: B Type: Attack Range: Any Chakra: 100 Description: Doton • Iwa Yado Kuzushi is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whomever is trapped inside. Limit: Doton Element. Nearby Stone and Rock. Doton Kekai • Dorou Doumu - Earth Barrier • Earth Dome Prison Art: Ninjutsu Rank: B Type: Attack Range: Close (0-5m), Mid (5-10m) Chakra: 100 Description: Doton Kekai • Dorou Doumu is a Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, the user is able to overturn the earth and cause it to rise up around their opponents. Placing their hands against the dome, the user is able to suck out the chakra from the people trapped inside and brings it into their own body. At the same time, the user will use their own chakra to spread throughout the dome, allowing them to repair any damage the opponents manage to inflict from the inside. The chakra is not evenly spread out though, as the chakra flows away from the user, it becomes more and more weak, allowing the dome to be broken on the far side if hit by a hard enough force. *Note: This technique is not meant to be a cheap way to stop multiple attacks from an opponent. Because of its nature, this technique can only be used on that last action of your turn to prevent abuse. It does not deal physical damage, and any chakra drained, if successful, must be a minimum of at least equal to the cost of this technique. Limit: Doton Element. Doryuu Heki - Earth Style Wall Art: Ninjutsu Rank: B Type: Defense Range: Close (0-5m) Chakra: 100 Description: Doton • Doryuu Heki is a defensive Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack. *Note: Can only fully block an attack of equivalent or lower rank. Limit: Doton Element. Doryou Dango - Mausoleum Earth Dumpling Art: Ninjutsu Rank: B Type: Attack Range: Close (0-5m), Mid (5-10m) Chakra: 100 Description: Doton • Doryou Dango is a Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, the user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using their ability to manipulate the earth, the user can lift up the ball and hurl it at their opponent, flattening all in its path. Limit: Doton Element. Kuchiyose • Tsuiga no Jutsu - Tracking Fang Technique Art: Ninjutsu Rank: B Type: Attack + Supplementary Range: Any Chakra: 100 Description: The user will withdraw the tracking scroll from the pouch on their vest and wipe the blood of the one they want tracked on it. After forming the needed hand seals, the user will slam the scroll onto the ground. This will release the nin-dogs into the earth to follow their excellent sense of smell to track the target’s blood. After finding their target, the dogs will emerge from the ground to bite and pin down the target, setting them up for a follow up attack. Limit: Doton Element. Kuchiyose no Jutsu. Canine Summon. A Rank Yomi Numa - Swamp of the Underworld Art: Ninjutsu Rank: A Type: Attack Range: Any Chakra: 210 Description: Doton • Yomi Numa is a Ninjutsu technique utilizing the Earth element. After forming the needed hand seals, a vast swamp can appear beneath a target to sink and drown them. Limit: Doton Element. Bodi Kori no Jutsu - Body Hardening Technique Art: Ninjutsu/Taijutsu Rank: A Type: Attack + Defense Per Turn Range: Close (0-5m) Chakra: 210 Per Turn Description: Using the Earth elemental, the user can harden their body. While in this hardened state, the user can withstand incoming attacks. In this form, they can also dish out much more powerful Taijutsu strikes. *Note: This jutsu can be dispelled with an appropriate attack at judge’s discretion. Limit: Doton Element.
KKG INFO:[note teh MS abilities he can use are Tsukuyomi and Amaterasu and a weak Susanoo] Sharingan Art: - Rank: Highest Achieved Version Type: Supplementary Per Turn Chakra: Varies Description: This Doujutsu (eye skill) gives one the ability to read Genjutsu, Taijutsu and Ninjutsu and then defeat it. As such, the clan member can view a technique being performed and almost instantly memorize the movements required to be able to complete it, including the needed chakra moldings and seals used. However the clan member cannot copy techniques that are unique to another bloodline and the clan member must have a body capable of meeting the chakra and physical requirements to do the jutsu. *Note: Cannot copy clan jutsu. Copying an elemental jutsu that is not native to one of the user’s Element Affinities can only be done during a battle with another person (i.e an exhibition fight that is judged). Beyond that, it can copy any jutsu the user has the slots to accomodate. Costs an action to activate at first but no further actions to activate higher versions in battle. Limit: Uchiha Clan. Must SQ for each version, including first.—[1] One Tomoe Description: The single tomoe version of the Sharingan gives the user the ability to track a user’s movements better, giving them both an accuracy advantage and pre-emptive recognition of incoming attacks. It lacks, however, many of the truly impressive abilities of the Sharingan. *Note: This version ONLY relates to accuracy. —[2] Two Tomoe Description: Along with the ability to track an opponent’s movement, the two tomoe Sharingan gives the user the ability to copy techniques (C-Rank and Under) and pierce an opponent’s body with their gaze to see their chakra. The two tomoe also gives the user some defense against Genjutsu (C-Rank and Under). *Note: The user must have a superior Genjutsu stat and good role-play to work out of a Genjutsu. —[3] Three Tomoe Description: This version is the highest of the typical Sharingan forms. It gives the user the ability to predict movements by just the slightest muscle tension. The user can copy techniques with greater accuracy (B-Rank and Under) as well as defend against Genjutsu of higher level (B-Rank and Under). *Note: The user must have a superior Genjutsu stat and good role-play to work out of a Genjutsu. —[4] Mangekyou Sharingan Description: The rare Mangekyou form is a unique evolution of the Sharingan beyond the three-tomoe form. Aside from being the most advanced, giving the use the ability to copy almost any technique with ease (A-Rank and Under) as well as defend against some of the highest forms of Genjutsu (A-Rank and Under), it also gives the user the ability to access the Amaterasu, Tsukuyomi, and Susanowo techniques, *Note: The user must have a superior Genjutsu stat and good role-play to work out of a Genjutsu. The user must also revolve their quest around the loss or murder of a loved one or someone close to them before their very eyes when obtaining the Mangekyou Sharingan. Optionally, the possessor may further portray their character suffering from a slow withdrawal into blindness.
Magen: Jikei Yugami - Demonic Illusion: Suicide Distortion - A genjutsu used to torment and distort the opponents mind and senses, affecting their inner most fears of reality. the jutsu differs in power between users. - Handseals: tiger, serpent, dragon, serpent - Rank: A -(last for 3 post) - Effect: the surrounding area is chakra controlled by the user to literally use the area as a illusion play ground to toy and torment the opponent with violent images of bloodshed and dark consumptions (learned this after i came back form the dead. used it on sasuke first chance i had XD):Itachi
Mangekyo Sharingan Combo(Left eye)~Sacrifice to Shinigami Rank- Unknown Description: This requires three Mangekyo Sharingan users surround an opponent and focus their time manipulation powers from their bloodline at the same target. The left eye used in this jutsu will turn time forward, while the right eye would turn time back. This is the left eye. Such a large concentration of this time manipulation launches time so far ahead that the opponent and 3 feet around him is cast into the future where we no longer exist and the Shinigami has returned us to the void. This jutsu will thrust the opponent into the age of the void where nothing exists any longer and all is dead. This has a 3 foot radius around the opponent and this jutsu can always be spotted because all life ends suddenly. A large black blank spot where the earth, life, even the air stops and no longer exists. The void will remain there and after every 10 years or so will eventually consume 3 more feet returning it to the void as well. That is why this jutsu is forbidden.
Kyouten Chiten - Mirror Heaven and Earth Change Art: Genjutsu Rank: Unknown Type: Counter Range: Equal to Genjutsu Countered Chakra: 1.5x the Chakra of the Genjutsu Countered Description: Magen • Kyouten Chiten is a Genjutsu technique unique to the Uchiha bloodline Sharingan holders. Using the copy and counter functions of the Sharingan eye, the Uchiha clan member can stop the sensory spell cast on their body and reverse it back on their opponent. *Note: Success of the Release depends on Genjutsu skill and judge discretion. Can only equal or counter lower ranked techniques. Limit: Uchiha Clan.
Amaterasu - Goddess of the Sun (Heavenly Illumination) Technique Rank: A Rank Type: Attack Range: Close (0-5m) Description: Amaterasu is a Ninjutsu technique, which uses the Mangekyou form of the Sharingan eye to create a mysterious black fire. This powerful fire can then be used to cut through a strong barrier and is said to burn for 7 days and 7 nights. Because of the amount of chakra needed to use the technique, it can only be used on a very limited basis daily.Limit: Uchiha Clan. Mangekyou Sharingan Activated.
Tsukuyomi - God of the Moon Art: Genjutsu Rank: S Type: Attack + Supplementary Range: Close (0-5m) Description: Tsukuyomi, named for the God of the Moon, is a Doujutsu illusion technique, which uses the Mangekyou (Kaleidoscope) ability of the Sharingan eye. This highly advanced technique cannot be used extensively because of the toll it places on the user. To utilize the illusion, the clan member will look into the eyes of his opponent and cast a Genjutsu spell on them. The spell takes place in the mind of the one affected. While the jutsu is cast, the one it was cast upon is at the total mercy of the clan member. The clan member has full control over space and time in the jutsu and can place the one affected through any hell they desire for any length desired. The technique itself only lasts for but a second in reality, but the one affected could have lasted through several days of pain. Such exhaustion could destroy an opponent’s will to fight and even cause them to fall into a coma. It is said only another Mangekyou Sharingan user can repel the technique. Limit: Uchiha Clan. Mangekyou Sharingan.
Genjutsu
- Spoiler:
Repel - A simple genjutsu technique that saw use in the third great shinobi war. It taps into the victims mind making it so they can no longer use chakra to climb surfaces or walk on water. It takes a great bit of chakra per post to use this jutsu, but one gains an advantage of being able to walk on water and on walls/trees - Handseals: Ox, Monkey, Dragon, Hare, Tiger - Rank: B - Drain: 125% Chakra per post - Effect: A power that can really give one the edge in battle, as it causes the opponent to be unable to mould their chakra for things such as water walking
Paranoia - A psychological genjutsu that was developed by the tortures of Iwagakure, but it was soon stolen and dispersed its way towards all of the other villages. It is a rather simple genjutsu as it is a cousin to the hidden leaf illusion. It makes the opponents feel angry with each other liable to snap at each other for the smallest of things. The overall effect is to break down an opposing team’s teamwork making them easier prey for the user. - Handseals: Monkey, Hare, Boar, Tiger, Horse - Rank: B - Drains: 115% Chakra perpost - Effect: A technique that is best used against a team of opposing shinobi, making them break down their aspects of teamwork and eventually pitting them against one another. So that the user can use this oppurtunity to try and kill them much easier.
Changing Landscape - A genjutsu that has seen widespread use amongst everyone of the great villages and lesser villages to alter things to there advantage. The user forms several hand seals, and then to the perception to the opponent the landscape has changed. It is up to the user imagination how they wish to alter the battle field. It has been said that this genjutsu is the bigger brother to the Demonic Illusion • False Surroundings Skill [Magen • Kokoni Arazu no Jutsu]. - Handseals: Tiger, Ox, Dragon, Serpent - Rank: B+ - Drains: 165% Chakra per turn - Effect: A technique which truly can help out the opponent that uses it, having the opponent believe there are parts to the battlefield that do not exist. Allowing the user to manipulate the scenario to how they please.
Maze - A genjutsu that when a certain amount of hand seals are formed allows one to place the opponents mind within an opponents mind. It makes the opponent believe that the user has performed some sort of summoning or ninjutsu that has erected a maze about them. They can not mold chakra within the maze, and it takes a certain amount of time for them to get out of the maze because it is so fatiguing to the user they can not do anything else except maintain the illusion, when the opponent does come out of it they are severely mentally fatigued. - Handseals: Serpent [Hold] - Rank: A - Drains: 175% chakra per post - Effect: A technique that causes an opponent to continue to travel through this maze, looking for a way out in order to try and find a method of escape. However, it is only used to try and drain the opponent heavily of their stamina. The opponent loses 263 stamina per turn when wandering through the maze.
Five Times in One - A genjutsu that was developed within the confines of Konohgakure by a rather famous genjutsu master. The genjutsu acquired its name from the abilitity to make the opponent think that a hit scored on him was not one hit but five. It may not seem like a whole bunch, but it can add up if the user uses a ninjutsu or a weapon of some sort. - Handseals: Ram, Monkey, Ox, Boar, Ram, Serpent, Dragon, Tiger, Ox - Rank: A - Drains: 250% Chakra - Effect: Makes the opponent feel as if they have received damage from an attack that is five times stronger. Causing them to feel an intense pain from it, which can hinder battling abilities.
Sin of Lust - A psychological genjutsu. The person is overcome with the urge to have excitement within any form they want weather it is a desire to sexual in nature or a want to experience pain. They want that particular sensation, and they will go to any means to achieve it even if it means forsaking a battle to do so. - Handseals: Dragon, Ox, Serpent, Tiger, Boar, Ox - Rank: A - Drain: 300% Chakra per post - Effect: A technique which can make the opponent pretty much forsake the battle in order to fufill a particular desire. However, this can turn on the user if their desire it to inflict pain upon another person.
Sin of Envy - A psychological genjutsu. The opponent is overwhelmed with envy at something completely random that the user can do. They become infuriated as the battle goes on eventually overcoming any sort of rationality in battle as they seek to bring the user down. - Handseals: Hare, Horse, Ram, Dragon, Serpent, Ox - Rank: A - Drain: 175% Chakra Per turn - Effect: A technique that makes the opponent concentrate almost solely on a completely random thing that the user can do. Making them envious, and having it harder for them to gather up the ability to concentrate. Making it harder to use actual taijutsu, taijutsu styles, or charge up chakra for much more powerful ninjutsu.
Sin of Wrath - A psychological genjutsu. A quite simple genjutsu really though what it manages to accomplish is truly astounding. The opponent is overcome with a blinding rage towards a person only wanting to accomplish one thing in killing the user, but the benefit of this is that they slip into a mindless rage. - Handseals: Rooster, Boar, Tiger, Serpent, Monkey, Hare, - Rank: A - Drain: 250% per post
History & Roleplay Sample
History: (Please Put into Arcs)
The birth arc Genesis comes from a treason of Ryuu's and Irie's father with Gen's mother, making them only step-brothers, even though Ryuu treats him as a full blooded brother. His father went on a mission to Kirigakure, a peace mission, and met Gen's mother, with who he had relations over the night. The men immediatly left the other day, not wanting to stay and maybe hear something he didn't want. Gen's mother started getting fattier over the first month ,and right at the end she realized she was dead. She spent the rest of the months okay and 8 months after, Gen was born, and their father cameback to make sure he never escaped as his little bastard son and cost him his wife and kids. He tried murdering Gen but his mother took him away to Iwagakure, where they went into refugee for a big while.
Refugee Arc Life in Iwagakure was hard. Economy was breaking down, so it was a bad time to get there, but Gen's mother had to do something, and for now, she couldn't get back, atleast not with that horrible man on the loose. They found a small family who shared house with them, and Gen's mom found a way to make a living, working in a nearby ramen shop, and at weekends in a grocery store. After 2 years there, and Gen turning 2, they started living in their own house. He had a horrible childhood, not much money, and he was never allowed out much time, since his mother feared for him. He never trained his sharingan much, and he didn't even knew he had it. He just thought he was a normal boy with a rough ninja past trying to run away from it. He turned 4 when his mother for the first time made a birthday party with some of his friends. When he turned 6, his father came back for him, and that's when his mother was killed in the process and he got his 1st tomoe when trying to protect her. He saw as she died in front of his eyes, but as the father became injured and left as well, living the boy behind, hoping no one would find out about it.
Chuunin Arc When Genesis, cameback to Kirigakure, he wasn't received that well, and almost everyone was angry at him. The uchiha clan, atleast it's cocky side, had searched entire Kirigakure for him, so word wouldn't go out, that Uchiha's are having bastard sons. He was left alone, homeless too. He just didn't care much. He spoke with the Mizukage, who granted him a Gennin rank for sure, and if he could prove himself, A chuunin rank without the exams. He was sent into a normal team, where they had to transport some gold, but in the road, some bandits appeared. Together with his team, saving one of his teammates as well, they beat the crap out of the bandits and did the delivery. He cameback, and explained he didn't want to skip ahead. He had a nice team, and his sensei had agreed to give him a house. He was doing fine at his eyes. He lived with his sensei until after the Chuunin exams. He passed them, and from them on, he became very independant, not having anyone to do anything for him. He started working alot, despite hating it. After two months of just camping in places he was able to buy himself a house, so he could live peacefully. His chuunin life was pretty good, after the house he just had to make enough money to pay the bills and the rest, so it was fine. The Jounin exams soon came, and he was one of the only 5 to pass them greatly, him beeing the best. At the Jounin exams, during one of it's stages, he unlocked the second tomoe and gained a bestfriend.
Jounin Arc Him and his bestfriend hanged out alot, always pulling pranks on the elders, even though they were Jounin's, they were only 15 and 16, so obviously, they were still some-kind of older brats. The Mizukage had many complains of him, from sabotage to anything else. They still helped much, and sometimes lead some Academy Students into field trips or such, and did part-times as team sensei's when the original were busy. They were having alot of fun until Gen turned 16. He had the third tomoe unlocked when this happened, in a small confront with two a-ranked missing-nins. He had a big party with his bestfriend and his other friends, but it was ruined even before it finished. Uchiha members coming from everywhere, invading and killing. His bestfriend tried slipping into the darkness until Gen confronted him. He had snitched about Gen into his father, so now he was at life stake. Without caring his own father could be out there trying to kill him, he launched himself at his best friend, killing him. In his eyes now spun the evil Mangekyo Sharingan, who made the Uchiha crawl back into Konoha.
Anbu Leader He is currently an ANBU Leader in Kirigakure, at 17, and recently found out that the new Mizukage is his brother. Has a nice friendship with him. Without knowing why, Stigmma has been allucinating with his father killing people and talking to him or other people sometimes. His personality has drasticly changed because of this, but not caring, he started training with the top best, now beeing Kirigakure's most exceptional Sensor/Medical Ninja.
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